
In the game's first major expansion, the game added a separate set of levels in the Dreamworld. The game has been expanded with a number of episodes, adding a few dozen new levels per episode as well as new gameplay mechanics. Completed levels can be replayed if desired. If the player runs out of lives, they have to wait for some period of real-world time while their lives regenerate before attempting the level again. Otherwise, they will lose one life and must try again. If the player meets the level's goal, they will be given from one to three stars based on their score and can proceed onto the next level. Boards have a number of different configurations and may include special spaces that have their own unique rules, such as spaces covered with jelly that must be cleared by making a match on that space.

Each level poses a different challenge to the user, such as achieving a minimum score in a fixed number of moves or clearing candies in a fixed number of moves to bring special ingredients to the bottom of the board. The game is split among many levels, which must be completed in sequence. Additionally, creating matches of four or more candies will create a special candy that, when matched, can clear a row, column, or other section of the board. The player scores points for these matches and gains progressively more points for chain reactions. This may create a new matched set of candies, which is automatically cleared in the same manner. On this match, the matched candies are removed from the board, and candies above them fall into the empty spaces, with new candies appearing from the top of the board. King has since released three related titles, Candy Crush Soda Saga, Candy Crush Jelly Saga and Candy Crush Friends Saga, and most of the company's other mobile titles follow the same Saga freemium format.Ĭandy Crush Saga gameplay on iOS, with candy, striped candies, jelly, licorice lock, and chocolate.Ĭandy Crush Saga is a "match three" game, where the core gameplay is based on swapping two adjacent candies among several on the gameboard as to make a row or column of at least three matching-colored candies.
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Five years after its release on mobile, the Candy Crush Saga series has received over 2.7 billion downloads, and the game has been one of the highest-grossing and most-played mobile apps in that time frame. Around 2014, over 93 million people were playing Candy Crush Saga, while revenue over a three-month period as reported by King was over $493 million. Boards have various goals that must be completed within a fixed number of moves or limited amount of time, such as a certain score or collecting a specific number of a type of candy.Ĭandy Crush Saga is considered one of the first and most successful uses of a freemium model while the game can be played completely through without spending money, players can buy special actions to help clear more difficult boards, from which King makes its revenues-at its peak the company was reportedly earning almost $1 million per day.

Matches of four or more candies create unique candies that act as power-ups with larger board-clearing abilities. In the game, players complete levels by swapping colored pieces of candy on a game board to make a match of three or more of the same color, eliminating those candies from the board and replacing them with new ones, which could potentially create further matches.

It is a variation of their browser game Candy Crush.
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Candy Crush Saga is a free-to-play match-three puzzle video game released by King on April 12, 2012, originally for Facebook other versions for iOS, Android, Windows Phone, and Windows 10 followed.
